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January 29, 2008

Microsoft Taiwan, IGS, GameFlier, and Softstar win the Popular Game Voting of 2008 Taipei Game Show

Microsoft Taiwan, IGS, GameFlier, and Softstar win the Popular Game Voting of 2008 Taipei Game Show

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2008 Taipei Game Show
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2008 Taipei Game Show stories
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Tuesday, January 29, 2008

During the fourth day of the 2008 Taipei Game Show, held at the Taipei World Trade Center, visitors voted for their favourite participating companies and games at the “Popular Game Voting” competition.

According to the organizer Taipei Computer Association (TCA), this is the first-ever vote. It has two main categories, quality of the game itself and quality of the presentation at the convention. In the game section there were four categories: leisure game, PC console game, online RPG, and upcoming games. Balancing the vote, booth setup and stage activity were included. If a company won an award in this category, its notoriety is expected to rise and the company could see a great deal of opportunities to market games or its brand to the world.

Aside from the presentation class, winners from the game class were decided by votes from on-site, local gaming magazines, and the official website.

In the end, Microsoft Taiwan won all of the categories of the popular presentation class. In the game voting class, International Games Systems Inc. (IGS) won both popular leisure and upcoming game categories. Soft-World and Softstar Corp. respectively won popular online RPG and PC console game categories.


Winners in the “Popular Game Voting” competition

Groups Champion Runner-Up Third Place
“Popular Game Voting”
Online RPG Perfect World
(GameFlier Station)
Dekaron Online
(Insrea Game Center)
Angel Love Online
(UserJoy Technology)
Final Step
(M-Etel Corporation)
Leisure Game We Dancing Online
(IGS)
Audition Online
(Insrea)
Star 31 Online
(IGS)
Console Game The Legend of
Sword and Fairy 4

(Softstar Entertainment)
Princess Maker 5
(T-Time Technology)
The Legend of
Three Kingdoms VI
(UserJoy Technology)
Upcoming Game Chang Chun Online
(IGS)
Richman: World Trip 3
(UserJoy Technology)
Major Q&A Online
(IGS)
“Popular Exhibitor Voting”
Booth Setup Microsoft Taiwan IGS GameFlier
Stage Presentation



Sources

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January 25, 2008

International participants showcase different industry cultures at 2008 Taipei Game Show

International participants showcase different industry cultures at 2008 Taipei Game Show

From Wikinews, the free news source you can write!
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2008 Taipei Game Show
2008TaipeiGameShow Day4 AreaD.jpg
2008 Taipei Game Show stories
  • 2 February 2008: 2008 Taipei Game Show review: Variations differ from past years
  • 30 January 2008: Microsoft Taiwan, IGS, GameFlier, and Softstar win the Popular Game Voting of 2008 Taipei Game Show
  • 25 January 2008: International participants showcase different industry cultures at 2008 Taipei Game Show
  • 25 January 2008: Sony Computer Entertainment announce talent project to help digital content industry in Taiwan
  • 24 January 2008: Gaming executives gather for the 2008 Taipei Game Show
More information

Friday, January 25, 2008

B2B Trade Area moved to 2nd floor this year.
Image: Rico Shen.

B2B Trade Area of Taipei Game Show, criticized by trade buyers last year, but accompanied with 2008 Taiwan Digital Content Forum, moved to the second floor at Taipei World Trade Center for world-wide participants with a better exchange atmosphere this year.

Not only local OBMs (Softstar Entertainment, Soft-World International Corp., International Games System Corp., …, etc.) but also companies from New Zealand, Canada, Japan, Hong Kong, and South Korea showcased different specialists with multiple styles. Especially on South Korea, participated members from G★ Trade Show (Game Show & Trade, All-Round, aka Gstar) showcased gaming industry of South Korea and the G★ upcoming at this November with brochures.

Local participants showcased their excellences on brochures and posters.
Image: Rico Shen.

In the 2-days Digital Content Forum, world-class experts not only shared industry experiences, members from Taiwan Gaming Industry Association also discussed and forecasted marketing models for gaming industry. With participations from governmental, industrial, and academical executives world-wide, this forum helps them gained precious experiences of digital content industry from several countries.

According to the Taipei Computer Association, the show and forum organizer, the digital content industry in Taiwan was apparently grown up recent years as Minister of Economic Affairs of the Republic of China Steve Ruey-long Chen said at Opening Ceremony yesterday. Without R&Ds from cyber-gaming, and basic conceptions from policies and copyright issues, this (digital content) industry will be fallen down in Taiwan. If this industry wanted to be grown up in sustainability, gaming OBMs in Taiwan should independently produce different and unique games and change market style to market brands and games to the world.


Sources

Wikinews
This article features first-hand journalism by Wikinews members. See the collaboration page for more details.


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Sony Computer Entertainment announce talent project to help digital content industry in Taiwan

Sony Computer Entertainment announce talent project to help digital content industry in Taiwan

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2008 Taipei Game Show
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2008 Taipei Game Show stories
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Friday, January 25, 2008

Launch ceremony for “Taiwan Digital Content Talent R&D Project”. Pictured are, from left to right: Feng-ching Lin (Minister of State, Executive Yuan), Tetsuhiko Yasuda (President of SCE Taiwan), Steve Ruey-long Chen (Minister of Economic Affairs).
Image: Rico Shen.

Sony Computer Entertainment, a world-class gaming company, yesterday announced not only upcoming models from the PS2 and PSP lines, but also a special project named “Taiwan Digital Content Talent R&D Project,” strongly supported by the Ministry of Economic Affairs (MOEA). The September launch of this project is expected to bring profits and opportunities to Taiwan’s digital content industry, especially in gaming.

According to the SCE Taiwan Limited, this project will be mainly supervised by MOEA. SCE will cooperate with academic units in Taiwan. Students and the public interested on the R&D of digital content are welcomed to join trainings from this project. Some famous Japanese gaming developers will give lectures and choose some excellent games at this project to market to the world including Japan.

SCE Taiwan, as well as the lecturers, will also provide some debug machines, on which trainees can experiment during the lectures. It is expected that some selected games will be preliminary announced at PlayStation Home and PlayStation Store in Japan.



Sources

Wikinews
This article features first-hand journalism by Wikinews members. See the collaboration page for more details.


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This text comes from Wikinews. Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons Attribution 2.5 licence. For a complete list of contributors for this article, visit the corresponding history entry on Wikinews.

January 24, 2008

Gaming executives gather for the 2008 Taipei Game Show

Gaming executives gather for the 2008 Taipei Game Show

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Thursday, January 24, 2008

2008 Taipei Game Show
2008TaipeiGameShow Day4 AreaD.jpg
2008 Taipei Game Show stories
  • 2 February 2008: 2008 Taipei Game Show review: Variations differ from past years
  • 30 January 2008: Microsoft Taiwan, IGS, GameFlier, and Softstar win the Popular Game Voting of 2008 Taipei Game Show
  • 25 January 2008: International participants showcase different industry cultures at 2008 Taipei Game Show
  • 25 January 2008: Sony Computer Entertainment announce talent project to help digital content industry in Taiwan
  • 24 January 2008: Gaming executives gather for the 2008 Taipei Game Show
More information

Joint Opening of 2008 Taipei Game Show and Taiwan Digital Contents Forum.
Image: Rico Shen.

The 2008 Taipei Game Show, organized by the Taipei Computer Association (TCA), started at Taipei World Trade Center today and ends next Monday (January 28). World-class gaming experts, governmental officials, and companies from the digital content industry gathered there for trade opportunities and to experience exchanging in the gaming industry.

Before the opening of the 2008 Taiwan Digital Contents Forum, Minister of Economic Affairs of the Republic of China Steve Ruey-long Chen, looked on a bright side of the gaming industry and said to executives and media: “We (the public) witnessed the grown up of gaming industry as digital content industry brought up value of production on retail and arcade games and indirectly brought up the population of gaming people in Taiwan.”

Before that comment by Steve Chen, the 2008 Taiwanese Cyber-Gaming Competition was set up by the organizer and Industry Development Bureau of Ministry of Economic Affairs, supervisor of the “Digital Content Development Project in Taiwan”. The organizer said he hopes this competition can market MIT (Made in Taiwan) games to the world and directly discover gaming talents and developers.

Not only did officials and executives come, but the TCA, Taipei Orphans Welfare Association, and Taiwan Gaming Industry Association also held special charity biddings to help orphan kids in Taiwan. At this special event, the TCA invited Shih-yuan Chou, Sean Hsing-an Chen, Chih-chung Chen, Wen-ting Tseng, and Hsueh-lin Li as the charity ambassadors.

Even with the weather on the down side in Taipei, nearly 10,000 people visited the show. According to the TCA, the peak number of visitors are expected to be on the weekend after several entertainers and sports-people made their stops at the show earlier.


Sources[]

Wikinews
This article features first-hand journalism by Wikinews members. See the collaboration page for more details.

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This text comes from Wikinews. Permission is granted to copy, distribute and/or modify this document under the terms of the Creative Commons Attribution 2.5 licence. For a complete list of contributors for this article, visit the corresponding history entry on Wikinews.

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